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Old Oct 04, 2008, 12:03 PM // 12:03   #1
Pre-Searing Cadet
 
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Default Had a break from Guild Wars for about two years.

And started playing again for a couple of days ago.

I have forgotten everything I knew, so do anyoone have a good build for a 20 R/Mo for farming and questing?

And, where do I farm?

I Usend to farm iceimps by The Icecave of Sorrow, but it seems as if they have fixed the bug that made them stop before the bridge.

Last edited by StigF; Oct 04, 2008 at 12:15 PM // 12:15..
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Old Oct 04, 2008, 12:39 PM // 12:39   #2
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I hate to say it but rangers have been hated on since the very beginning.My initial character was a ranger in Prophecies and I can recall all the hate toward endgame when trying to get a PUG.I enjoyed my ranger tho and pretty much forced myself to get better with henchmen.Then came time for the elite areas.Good luck there.The one place I found solace was 3 man trapping in the underworld for a bit.Then I learned to solo UW and was getting really good at it.I started using heroes and was getting close to completing more of UW by myself when all of a sudden all the ranger hate from pvp completely destroyed EW.Sheesh.If the ranger is hated so much then they should just get rid of it.I like my ranger monk.Dont want to play r/n for touchy or pet master...I really enjoyed this game but every time I get good at farming , regardless of class, I get nerf batted to hell and back. I have quit and come back a few times only to find that this game is only for ppl who enjoy playing the same cookie cutter classes over and over again.I play alone with my warror/ranger mostly.But farming is pretty much dead now.Since the big EW nerf I tried interrupt for a bit in FOW and had some fun but soloing is done.

Last edited by StarGatherer; Oct 04, 2008 at 12:43 PM // 12:43..
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Old Oct 04, 2008, 12:47 PM // 12:47   #3
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Rangers hated? I absolutely have never come across that in my 3 years of playing...
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Old Oct 04, 2008, 12:55 PM // 12:55   #4
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Put it this way.I recall spamming for hours trying to get a pug for thirsty river.Also impossible to get game in SF when it first opened up.All you heard was "lf minion master and spikers"...Truly some pve areas were not so bad.But compared to my warrior or ele.My ranger stayed very lonely.
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Old Oct 04, 2008, 01:12 PM // 13:12   #5
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Because PuGs are good, right?

You don't need a single build for multiple purposes. (i.e farming and completing the game at the same time)

If you want to farm, you're best off going to the farming sub-forum.

For normal play, this build is optimum. (Assuming you only have Prophecies, in which case it would be good to note other games you have)

Barrage
Distracting Shot
Savage Shot
Antidote Signet
Lightning Reflexes
No Skill (I'd go with Throw Dirt, and use when enemies get closer to your casters)
No Skill (I'd go with a conjure to enhance DPS)
Ressurrection Signet / Restore Life
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Old Oct 04, 2008, 01:28 PM // 13:28   #6
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What Tyla suggested is good, but if you dont want to try that, I would suggest indecenary arrows ( spelling?)
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Old Oct 04, 2008, 01:44 PM // 13:44   #7
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Quote:
Originally Posted by obsidian ectoplasm View Post
What Tyla suggested is good, but if you dont want to try that, I would suggest indecenary arrows ( spelling?)
Incendiary arrows?
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Old Oct 04, 2008, 04:48 PM // 16:48   #8
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Lol, Indecenary Arrows suggests something else...

Tyla's suggestion is two-attribute expertise + marksmanship, unless you add a conjure, Incendiary Arrows requires a pretty decent investment in Wilderness Survival. IA also allows the use of a preparation (Apply, RtW, Ignite), and 'allows' makes a preparation more or less mandatory.

Although IA is good, it's not a matter of just swapping elites.

Last edited by Amy Awien; Oct 04, 2008 at 04:50 PM // 16:50..
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Old Oct 04, 2008, 05:43 PM // 17:43   #9
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I wouldn't go with IA, to be quite honest with you. If I wanted to deal AoE damage, I'd go with Barrage as a priority AoE skill and Incendiary just offers health degeneration. The investment needed for it is a bit of a downfall in PvE too because Wilderness Survival really doesn't offer much in PvE.

If you do turn to health degeneration (although I don't recommend it), I suggest the following:

Incendiary Arrows
Apply Poison
Distracting Shot
Savage Shot
Hunter's Shot
Lightning Reflexes
Antidote Signet
Restore Life

11+1+1 Expertise
11+1 Wilderness Survival
8+1 Marksmanship
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Old Oct 04, 2008, 06:26 PM // 18:26   #10
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There are 2 'basic' PvE builds imo, with loads of adaptibility to the circumstances you are in.


The first is a basic build. You use barrage/volley along with a conjure or splinter weapon (both if you bring a rt/x or x/rt hero to cast splinter on you). I prefer going splinter normally, and switching to conjure frost on end-game (most are weak to frost and strong to fire). You can also add poison tip signet for an apply-poison effect on your barrage/volley without needing a prep you cant use.


The other is about the same. You use incendiary arrows along with a conjure or splinter weapon (both if you bring a rt/x or x/rt hero to cast splinter on you). Few people realize it (just look at the gvg battles..) that incendiary is like volley; hit several targets, but you can use a prep on this. Use explosive arrows and you can generate the same aoe-carnage as a barrage build. You can also add poison tip signet for an apply-poison effect on while using a damage-prep.


You lose some damage on switching barrage+volley for incendiary (aoe-wise that is), but you gain it back with the aoe preparation. With the use of poison tip signet, you can generate a lot of conditions on volley/barrage/incendiary without relying on apply poison, which really proves itself once you reach end-game or go into HM.


Generally for missions going conjure-based is best, since the moment you need damage the most is on boss fights where its usually (almost) impossible to get splinter weapon to work. However, for vanquisher runs splinter weapon is that much better.


As for point investment, Tyla is almost right. You want 4 WS (2 sec burn mark) since the next turn (3sec) is on 12WS.. which makes you waste a load of points better invested into conjure or splinter weapon.
Going down 1 sec in burn allows you to move from 11 to 3 in WS (3+1 minor = 4). that is 77-6=71 attribute points or rank 10 into another line (the conjure/weapon enchant of your choice). The burn is a nice bonus, but you want incendiary for its multi-target WITH preparation while volley/barrage cant use a prep.
People always make the mistake of taking incendiary as "condition apply" rather then seeing it as a volley that can use a preparation.
This leaves you on:

11+1+1 expertse
8+1 marksmanship
3+1 wilderness
11 weapon/conjure attribute (10 ranks from lower WS, and 1 rank from leftovers).
Total cost: 77+37+6+77 = 197 pts.

This is for incendiary btw... barrage kinda speaks for itself with 13E, 11M (volley as breakpoint), 8 weapon/conjure attribute.
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Old Oct 05, 2008, 10:09 PM // 22:09   #11
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What about a build for Thunderhead Keep?
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Old Oct 06, 2008, 07:38 AM // 07:38   #12
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spirits n traps, dont forget a MM hero. Flag them all at the king and run the catapults yourself.

Best is 2 players 6 hero, so you can fire both catapults simultaniously.
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Old Oct 06, 2008, 09:18 AM // 09:18   #13
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Only got Prophecies, so I cant have any heroes.
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Old Oct 06, 2008, 11:52 AM // 11:52   #14
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For THK id go barrage since at this stage you dont have any better options. Try and savage/dshot the monks to stop them healing, or the eles to prevent them dazing. Also watch out for the giant stomps, if u can catch them thats good.

Flag the heroes in the courtyard infront of Jalis, and tank the incomming mobs there. If u have a friend with heroes that would help alot as prof henchies are pretty dumb. Other then that, I have to say good luck.

Getting bonus is hard with 1 person as u have to run both the torches urself, consider bringing storm chaser/dodge in order to have most chance of success at getting them both. Also make sure you bring both monk henchies coz neither one can keep a party up by itself.
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Old Oct 06, 2008, 11:58 AM // 11:58   #15
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LOL rangers hated in pve? If I got a dollar for every barrage/pet run I did in high end PvE I'd be rich. Anyways, people refusing rangers in their group are baed, don't bother.
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Old Oct 06, 2008, 12:34 PM // 12:34   #16
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Quote:
Originally Posted by Luminarus View Post
For THK id go barrage since at this stage you dont have any better options. Try and savage/dshot the monks to stop them healing, or the eles to prevent them dazing. Also watch out for the giant stomps, if u can catch them thats good.

Flag the heroes in the courtyard infront of Jalis, and tank the incomming mobs there. If u have a friend with heroes that would help alot as prof henchies are pretty dumb. Other then that, I have to say good luck.

Getting bonus is hard with 1 person as u have to run both the torches urself, consider bringing storm chaser/dodge in order to have most chance of success at getting them both. Also make sure you bring both monk henchies coz neither one can keep a party up by itself.
Made it now.
Didn't do the bonus, but had a warrior with heroes on the team, it made it alot easier.
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Old Oct 07, 2008, 04:07 AM // 04:07   #17
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Hope it helped...
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Old Oct 07, 2008, 06:59 PM // 18:59   #18
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Quote:
Originally Posted by StigF View Post
Only got Prophecies, so I cant have any heroes.
Basic build that can be used in Prophecies:
[Barrage][Distracting Shot][Savage Shot][Lightning Reflexes][Favorable Winds][Vigorous Spirit][Antidote Signet][Rebirth]

Vigorous Spirit is completely optional, but that's what I used to use when I had only Prophecies. Leaves you vulnerable to skills like Shatter Enchantment, which Stone Summit Heretics have. I took Hunter's Shot where enchantment removal was an issue though.
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Old Oct 08, 2008, 12:54 PM // 12:54   #19
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Quote:
Originally Posted by Faure View Post
Rangers hated? I absolutely have never come across that in my 3 years of playing...
Me Neither ....
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Old Oct 08, 2008, 04:52 PM // 16:52   #20
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Quote:
Originally Posted by StigF View Post
Made it now.
Didn't do the bonus, but had a warrior with heroes on the team, it made it alot easier.
Actually doing the bonus in Thunderhead keep is a little easier if you DO the bonus.

Flag your hero / henchies at the king and go light the torches yourself... you will want a skill that keeps you from getting knocked down, the first monster through the door have the "stomp" that knocks down, so as soon as you argo them hit your skill and keep running, you do not need a speed enhancement as long as you make for the torches as soon as the cinematic ends, but it helps ...

The first monsters that get pulled into the keep -- don't argo them! -- stay back by the king. Those monsters are not aliened to the other monsters and they will fight / kill the first three or four groups that come in.

HM is tuff without Heroes but NM is fine with just henchies...

Bad part is you wont get the drops, good part is their is their less fighting you have to focus on.

Makes HM a little nicer to get done


EDIT IN: Oh and as a Ranger I've never been hated on in PvE... now PvP however

Last edited by Tearmaker; Oct 08, 2008 at 04:56 PM // 16:56..
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